Solution Accelerators
PUBLISHING
Content 2.0 - A Network publishing Platform for New Age Publishers
Content 2.0 provides end to end solutions across the entire publishing value chain. It fosters enhanced collaboration and agile processes, products, tools and people in the publishing life cycle. It streamlines multi-channel production and content driven workflows, adds a unique combination of XML-centric content management and content deliver capabilities.

Unified Digital Rights Management System (UDRMS)
HCL has developed a proprietary Unified Digital Rights Management System for protecting Documents, images, videos, music files and emails etc. The system provides highly granular rights management and has advanced Document Protection using AES-256-bit key encryption algorithm. With its Universal viewer, the system allows customers to streamline work on multiple formats. UDRMS helps media customers deal with multiple formats and multiple delivery channels in a highly protected environment.
Some of the unique features of UDRMS are:- 128-bit SSL protected links to the server for Key Exchange and Rights Management
- Advanced Document Protection using AES-256-bit key encryption algorithm
- Support for .doc, .pdf, .txt, .rtf, .htm/.html, .jpg, .gif, .bmp file formats
- Feature rich viewer that supports multiple formats and can operate in both online and offline mode
- Highly granular rights management
- Ability to specify various rights such as disabling printing and copy+paste features
- Tamper-proof security features such as multiple checks and tethered implementation
Digital Asset Management (DAM)
HCL’s proprietary DAM framework allows you to manage content across multiple projects and multiple users. This ensures efficient utilization of digital assets across the organization. It also allows user rights to be defined as per the role being carried out by the user.
The framework covers the following aspects of management and consolidation of digital assets:
- Content Ingestion/ Metadata Indexing/ Search
- Catalogue/ Taxonomy, Usage, Rights, Approval Tracking
- Ordering & Fulfilment - Online /Offline
- Interfaces with external system - Billing, Indexing, Fulfillment systems, e-Commerce portals etc

e-LEARNING
QuickLearn Framework
The QuickLearn Framework (QLF) is a completely interactive and easy to use application framework that allows rapid content creation, enhancement and delivery of dynamic, e-Learning content.QLF aims to accomplish learning initiatives quickly with an optimized investment. QLF development can be segregated into 2 major processes:
- Offline authoring and packaging
- Online delivery and reporting
Based on the concept of re-usability, QLF provides the option of customizing all 5 essential media elements of text, audio, video, graphics and animation. This eliminates the need to develop an application again and again, and therefore calls for huge savings on time and cost efforts and more freedom to play with the content of the courses Quick Learn Framework works on an agile framework that facilitates rapid creation, customized delivery and usage analytics of interoperable learning objects. The core features of the QLF are its reusable components that aggregate, structure and render content using Flash- XML-Java technologies while adhering to e-Learning industry standards like SCORM.
Technologies used: Adobe Flash, VB, XML, JSP, Oracle, JavaScript and HTML
- Authors, instructors, publishers and subject matter experts (SME)
- Students and employees
- Training managers
Collaborative Learning Application
The purpose of CLA is to share knowledge through media. This application enables the learners to login as students and view the shared media broadcasted by the instructor or the teacher. It creates an environment of virtual classroom. In this application, the instructor can share any audio or video file or his desktop and simultaneously hold discussions using text chat. Meanwhile the learner can only view the audio, video and desktop and discuss with the instructor using text chat. The teacher can also hold audio and video conferences using web camera and microphone. CLA development can be segregated into two major processes as shown in figure 18 - Transmitting or sharing media files and receiving media files The target end users of the CLA will be authors and instructors, students and employees, and training managers.
The 3i process
HCL's 3i proprietary methodology seeks to enable distributed, joint e-Learning application development & rollout. Two dimensions of eLearning - Content and user experience - are the basis for developing this methodology.
GAMING
Gaming Protocol Converter
HCL’s gaming Protocol Converter is a portable, integrated, pluggable, layered, modular, platform independent, networking application for:
- Converting proprietary EGM protocol messages of one vendor to another vendor
- Converting EGM protocol messages of multiple vendors to any one of the vendor’s central system protocol
- EGM protocol messages multiple vendors to GSA, G2S standards
- Reduces cost of development for supporting new protocol because of the pluggable, layered and modular approach
- Reduces development and testing effort significantly as very little customization is required and hence reduces the overall time to market for new gaming network dependent products
- In future, the central systems can be swapped or replaced with G2S compatible slot system devices from different vendors
Downloadable Games
HCL has conceptualized a system for the new generation casinos for targeting the right customers with right games. The system shall provide all the necessary functionalities for downloading new games, changing themes, denominations, etc., from centralized location.
Business Benefits- Innovative, Scalable, Multi-channel gaming system
- Improves on existing slot model
- Reliable, Secure and manageable
- Comprehensive, Customizable, real-time management reporting
- Help increase revenues and reduce costs

















