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Industries | Media, Broadcasting and Entertainment
Programmatic Buying

Feb 24, 2017

Programmatic buying: How Linear TV advertising can stay relevant

Anjana Mohanty - Consultant – Media and Entertainment Industry
Consultant
TV advertising is scarce and hence is sold at a premium cost. But due to increasing audience fragmentation, buyers are beginning to depend on optimized and automated processes. Programmatic Advertisement is the solution that delivers more options...
758
VR IoT

Jan 30, 2017

The convergence of AR, VR with IoT

Abhishek Bansal - Deputy Manager – Industry Solutions for Telecom, Media and Entertainment
Deputy Manager
Tech Giants have invested heavily in building IoT platforms and OEMs have launched AR/VR headsets providing some very unique consumer experiences. While IoT devices collect billions of real-world data points for analysis and visualization, VR/AR is...
1,699
HOLOLENS

Nov 25, 2016

Deciphering HOLOLENS - Glimpse into Mixed reality.

Sherry Sharma - Management Trainee
Management Trainee- CB-CS-TMPE- Solutions
HoloLens can revolutionize the way we interact with the world. It varies from the concepts and products already prevalent in augmented reality. Even with all that we know about HoloLens, it is quite evident that it possesses something of a mystery....
457
Digital Publisher

Sep 05, 2016

Video Publishing – Should You Invest In It

Anil Ganjoo - Corporate Vice President & Head Telecom, Media & Entertainment
Corporate Vice President & Head Telecom, Media & Entertainment
Digital publishing, comprises a plethora of online platforms, through which the end user can directly consume interactive and engaging content.
469
Metadata Optimization

Sep 05, 2016

Reimagining book publishing with metadata optimization

Anil Ganjoo - Corporate Vice President & Head Telecom, Media & Entertainment
Corporate Vice President & Head Telecom, Media & Entertainment
Enabling easier discoverability of your rich library of old and new content, could help acquire new customers, and deepen relationships with existing ones. And, one tangible way to do that is through consistent preparation and use of product metadata
228
Inovation through vertical

Sep 05, 2016

Mix IT up: M&E Innovation through Vertical Technology Integration

Anil Ganjoo - Corporate Vice President & Head Telecom, Media & Entertainment
Corporate Vice President & Head Telecom, Media & Entertainment
By leveraging an integrated IT infrastructure, Media and Entertainment companies can build a collaborative enterprise that would help them offer seamless and personalized content experiences across devices and touch points.
492
Enabling OTT Landscape

Aug 02, 2016

The Future of Content Consumption: Navigating the OTT Landscape

Anil Ganjoo - Corporate Vice President & Head Telecom, Media & Entertainment
Corporate Vice President & Head Telecom, Media & Entertainment
Over the top providers have shifted content consumption patterns creating an epochal shift in the Media & entertainment industry. Can the industry catch up with customer expectations?
1,137
Virtual Reality: Mix of Hype and Expectations

Jun 22, 2016

Virtual Reality: Mix of Hype and Expectations

Abhishek Bansal - Deputy Manager – Industry Solutions for Telecom, Media and Entertainment
Deputy Manager
Over the last couple of decades, we have seen a lot of services and goods becoming digitalized. Now, it’s the turn of experiences. Virtual reality (VR) is a simulated environment in which the user suspends belief and accepts it as a real state.
1,549
Smart Stadium

May 09, 2016

Sports 2.0 : Smart stadiums, redefining ways to experience sports

Sudhanshu - Manager – Solutions for Media and Entertainment Practice
Manager
The sports industry is now being known as the sports entertainment industry where the business side has taken a long hop. Smart stadiums are reforming the live experience of fans.
633

Pages

Internet of Things

Sep 15, 2017

Expert Tips on Internet of Things Security

Infant Jones - TECHNICAL LEAD
TECHNICAL LEAD
IoT- The Internet of Things has been the most influential “thing” in the Pop culture of Internet (since internet, if I may) since 2015. From smart TVs, wearables, Online shopping suggestion lists, smart fridge, connected health, power systems around...
1,799
The Vision of IoT, and the Path Forward

Feb 18, 2015

The Vision of Internet of Things and the Path Forward

Chitranjan Nath - Project Manager
Project Manager
655
Unlocking the potential

Jun 12, 2018

Unlocking the potential of blockchain for Media Industry

Sheetal Sharma - Lead Consultant, HCL Blockchain Labs
Lead Consultant, HCL Blockchain Labs
Widely available commoditized content and widespread piracy of intellectual property have had far-reaching impact on the media industry. While this gives consumers a lot more options, these market disruptions present challenges to the creators,...
243
Virtual Reality: Mix of Hype and Expectations

Jun 22, 2016

Virtual Reality: Mix of Hype and Expectations

Abhishek Bansal - Deputy Manager – Industry Solutions for Telecom, Media and Entertainment
Deputy Manager
Over the last couple of decades, we have seen a lot of services and goods becoming digitalized. Now, it’s the turn of experiences. Virtual reality (VR) is a simulated environment in which the user suspends belief and accepts it as a real state.
1,549
Hyper video

Sep 15, 2017

The way forward for personalised media content: HyperVideo for millennials

Rathnakanth Jayaprakash - Senior Technical Manager
Senior Technical Manager
Hyper video is just that - for hyper active millennial who cannot wait to consume information. Or in simpler terms - it's clickable video. As Hyper Text allows you to navigate different pages by embedding links, Hyper-Video allows you to navigate...
379
Enabling OTT Landscape

Aug 02, 2016

The Future of Content Consumption: Navigating the OTT Landscape

Anil Ganjoo - Corporate Vice President & Head Telecom, Media & Entertainment
Corporate Vice President & Head Telecom, Media & Entertainment
Over the top providers have shifted content consumption patterns creating an epochal shift in the Media & entertainment industry. Can the industry catch up with customer expectations?
1,137
Internet of Things Security

Sep 19, 2017

Expert Tips on Internet of Things Security: Hardening your Linux System

Rathnakanth Jayaprakash - Senior Technical Manager
Senior Technical Manager
Every tech company is focusing on IoT and technologies related to it. Whether they are building a Connected Home solution or something on a more grand scale such as Connected Cars or Connected Farms, security is often an afterthought.
680
Metadata Optimization

Sep 05, 2016

Reimagining book publishing with metadata optimization

Anil Ganjoo - Corporate Vice President & Head Telecom, Media & Entertainment
Corporate Vice President & Head Telecom, Media & Entertainment
Enabling easier discoverability of your rich library of old and new content, could help acquire new customers, and deepen relationships with existing ones. And, one tangible way to do that is through consistent preparation and use of product metadata
228
Smart Stadium

May 09, 2016

Sports 2.0 : Smart stadiums, redefining ways to experience sports

Sudhanshu - Manager – Solutions for Media and Entertainment Practice
Manager
The sports industry is now being known as the sports entertainment industry where the business side has taken a long hop. Smart stadiums are reforming the live experience of fans.
633

Pages

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