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Convergence Through the M&E Industry
300

Oct 21, 2020

Convergence Through the M&E Industry

Sanjai Ranganathan Vice President, Media, Entertainment & Publishing Verticals

COVID-19 is disrupting industries worldwide. The media and entertainment (M&E) industry is no exception. The hardest-hit sectors in M&E are those that monetize social/physical interaction—such as live music concerts, cinema, B2B events, and...
folio
874
Redefine Your Media Organization Strategy to be Future Ready
IA
711

Aug 09, 2019

Intelligent Automation: Perspectives and Dimensions

Anoop Tiwari Senior Corporate Vice President, Digital Process Operations

Organizations that use intelligent automation technologies to amplify human potential will stay ahead in the game, while those that don’t will lag behind.
5G Thumbnails
607
The 5G network took to the grand stage at CES, MWC, and NAB events earlier this year, confirming its significant potential to enhance the business models for both the telecom as well as the media and entertainment industry. For us, the 5G revolution...
Unlocking the potential
341

Jun 12, 2018

Unlocking the potential of blockchain for Media Industry

Sheetal Sharma Group Manager, Digital & Analytics

Widely available commoditized content and widespread piracy of intellectual property have had far-reaching impact on the media industry. While this gives consumers a lot more options, these market disruptions present challenges to the creators,...
Blockchain
675
Taking a leaf out of “blockchain’s applicability in the music industry” gives us a clear view of how this technology can revolutionize the revenue system in the advertising industry. Being the distributed ledger that it is, a direct relationship...
eSIM
614
The term "eSIM" relates to a new standard being promoted by the GSMA - the association that represents network operators worldwide. An eSIM is an electronic SIM card which will replace the physical, plastic SIM card all current smartphones use with...
Media & Entertainment Industry
739
High Performance Computing addresses the key challenges in M&E industry. Thus, providing a new direction by combining nodes/clusters together to simulate and solve large problems by aggregating computing power in a way that delivers much higher...
Internet of Things Security
851
Every tech company is focusing on IoT and technologies related to it. Whether they are building a Connected Home solution or something on a more grand scale such as Connected Cars or Connected Farms, security is often an afterthought.
VR IoT
2,366
Tech Giants have invested heavily in building IoT platforms and OEMs have launched AR/VR headsets providing some very unique consumer experiences. While IoT devices collect billions of real-world data points for analysis and visualization, VR/AR is...
Convergence Through the M&E Industry
300

Oct 21, 2020

Convergence Through the M&E Industry

Sanjai Ranganathan Vice President, Media, Entertainment & Publishing Verticals

COVID-19 is disrupting industries worldwide. The media and entertainment (M&E) industry is no exception. The hardest-hit sectors in M&E are those that monetize social/physical interaction—such as live music concerts, cinema, B2B events, and...
IA
711

Aug 09, 2019

Intelligent Automation: Perspectives and Dimensions

Anoop Tiwari Senior Corporate Vice President, Digital Process Operations

Organizations that use intelligent automation technologies to amplify human potential will stay ahead in the game, while those that don’t will lag behind.
Media & Entertainment Industry
739
High Performance Computing addresses the key challenges in M&E industry. Thus, providing a new direction by combining nodes/clusters together to simulate and solve large problems by aggregating computing power in a way that delivers much higher...
Blockchain
675
Taking a leaf out of “blockchain’s applicability in the music industry” gives us a clear view of how this technology can revolutionize the revenue system in the advertising industry. Being the distributed ledger that it is, a direct relationship...
HOLOLENS
615

Nov 25, 2016

Deciphering HOLOLENS - Glimpse into Mixed reality.

Sherry Sharma Management Trainee- CB-CS-TMPE- Solutions

HoloLens can revolutionize the way we interact with the world. It varies from the concepts and products already prevalent in augmented reality. Even with all that we know about HoloLens, it is quite evident that it possesses something of a mystery....
5G Thumbnails
607
The 5G network took to the grand stage at CES, MWC, and NAB events earlier this year, confirming its significant potential to enhance the business models for both the telecom as well as the media and entertainment industry. For us, the 5G revolution...
folio
874
Redefine Your Media Organization Strategy to be Future Ready

Key to Winning the Future of Digital Publishing
Pallavi Bhargava - Manager | March 3, 2016
283 Views

With the prominent decline in print advertising and the overwhelming popularity of online media and other traceable online marketing opportunities, it is no wonder that organizations are moving away from paper-based models and investing in digitalization of their businesses.


The Vision of Internet of Things and the Path Forward
Chitranjan Nath - Project Manager | February 18, 2015
881 Views

Vision Of Internet


Convergence Through the M&E Industry
Sanjai Ranganathan - Vice President, Media, Entertainment & Publishing Verticals | October 21, 2020
300 Views

COVID-19 is disrupting industries worldwide. The media and entertainment (M&E) industry is no exception. The hardest-hit sectors in M&E are those that monetize social/physical interaction—such as live music concerts, cinema, B2B events, and out-of-home (OOH) advertising. Demand from advertisers has also declined, impacting sectors that depend more on advertising revenue streams. The focus is on attracting consumers through faster content delivery (powered by 5G networks) and cheaper subscriptions. ‘Think digital’ is a popular belief deeply rooted in their business models.