Most businesses today might be eager for digital transformation but that doesn’t correlate to how satisfied they are with their current initiatives. Perhaps, the major concern involves two key aspects of digital transformation– customer engagement and profile self-control– and how these human-centric factors have been mechanized to a point where users would be disconnected from their actions. This is where "gamification", with its point-based reward approach, can change things, especially when it comprises dynamic visual components backed by graph theory. Read to know how Hypergraph EXtreme (HEX) Gamification can transform the customer experience.
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