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Industries | Media, Broadcasting and Entertainment
HOLOLENS

Nov 25, 2016

Deciphering HOLOLENS - Glimpse into Mixed reality.

Sherry Sharma - Management Trainee
Management Trainee- CB-CS-TMPE- Solutions
HoloLens can revolutionize the way we interact with the world. It varies from the concepts and products already prevalent in augmented reality. Even with all that we know about HoloLens, it is quite evident that it possesses something of a mystery....
55
Evolving media

Sep 07, 2016

The Evolving Media and Entertainment Landscape: Part 2- Opportunities

Karan Puri - Corporate Vice President & Head – Commercial and Consumer Services
Corporate Vice President & Head - Consumer and Commercial services
In this blog, Karan addresses the opportunites the traditional Media and entertainment players can take advantage of in the 21st century to stay relevant.
149
Media Entertainment

Sep 07, 2016

The Evolving Media and Entertainment Landscape:Part 1- Challenges

Karan Puri - Corporate Vice President & Head – Commercial and Consumer Services
Corporate Vice President & Head - Consumer and Commercial services
The media and entertainment sector is undergoing disruption at an unprecedented pace in the 21st century. A plethora of innovative content creation and distribution platforms have emerged. What are the key challenges for the traditional industry?
292
Digital Publisher

Sep 05, 2016

Video Publishing – Should You Invest In It

Anil Ganjoo - Executive Vice President & Head - Telecom,Media & Entertainment
Executive Vice President
Digital publishing, comprises a plethora of online platforms, through which the end user can directly consume interactive and engaging content.
159
Metadata Optimization

Sep 05, 2016

Reimagining book publishing with metadata optimization

Anil Ganjoo - Executive Vice President & Head - Telecom,Media & Entertainment
Executive Vice President
Enabling easier discoverability of your rich library of old and new content, could help acquire new customers, and deepen relationships with existing ones. And, one tangible way to do that is through consistent preparation and use of product metadata
77
Inovation through vertical

Sep 05, 2016

Mix IT up: M&E Innovation through Vertical Technology Integration

Anil Ganjoo - Executive Vice President & Head - Telecom,Media & Entertainment
Executive Vice President
By leveraging an integrated IT infrastructure, Media and Entertainment companies can build a collaborative enterprise that would help them offer seamless and personalized content experiences across devices and touch points.
96
Enabling OTT Landscape

Aug 02, 2016

The Future of Content Consumption: Navigating the OTT Landscape

Anil Ganjoo - Executive Vice President & Head - Telecom,Media & Entertainment
Executive Vice President
Over the top providers have shifted content consumption patterns creating an epochal shift in the Media & entertainment industry. Can the industry catch up with customer expectations?
584
Virtual Reality: Mix of Hype and Expectations

Jun 22, 2016

Virtual Reality: Mix of Hype and Expectations

Abhishek Bansal - Deputy Manager – Industry Solutions for Telecom, Media and Entertainment
Deputy Manager
Over the last couple of decades, we have seen a lot of services and goods becoming digitalized. Now, it’s the turn of experiences. Virtual reality (VR) is a simulated environment in which the user suspends belief and accepts it as a real state.
801
Smart Stadium

May 09, 2016

Sports 2.0 : Smart stadiums, redefining ways to experience sports

Sudhanshu - Manager – Solutions for Media and Entertainment Practice
Manager
The sports industry is now being known as the sports entertainment industry where the business side has taken a long hop. Smart stadiums are reforming the live experience of fans.
251

Pages

HOLOLENS

Nov 25, 2016

Deciphering HOLOLENS - Glimpse into Mixed reality.

Sherry Sharma - Management Trainee
Management Trainee- CB-CS-TMPE- Solutions
HoloLens can revolutionize the way we interact with the world. It varies from the concepts and products already prevalent in augmented reality. Even with all that we know about HoloLens, it is quite evident that it possesses something of a mystery....
55
Enabling OTT Landscape

Aug 02, 2016

The Future of Content Consumption: Navigating the OTT Landscape

Anil Ganjoo - Executive Vice President & Head - Telecom,Media & Entertainment
Executive Vice President
Over the top providers have shifted content consumption patterns creating an epochal shift in the Media & entertainment industry. Can the industry catch up with customer expectations?
584
Virtual Reality: Mix of Hype and Expectations

Jun 22, 2016

Virtual Reality: Mix of Hype and Expectations

Abhishek Bansal - Deputy Manager – Industry Solutions for Telecom, Media and Entertainment
Deputy Manager
Over the last couple of decades, we have seen a lot of services and goods becoming digitalized. Now, it’s the turn of experiences. Virtual reality (VR) is a simulated environment in which the user suspends belief and accepts it as a real state.
801
Digital Publisher

Sep 05, 2016

Video Publishing – Should You Invest In It

Anil Ganjoo - Executive Vice President & Head - Telecom,Media & Entertainment
Executive Vice President
Digital publishing, comprises a plethora of online platforms, through which the end user can directly consume interactive and engaging content.
159
Inovation through vertical

Sep 05, 2016

Mix IT up: M&E Innovation through Vertical Technology Integration

Anil Ganjoo - Executive Vice President & Head - Telecom,Media & Entertainment
Executive Vice President
By leveraging an integrated IT infrastructure, Media and Entertainment companies can build a collaborative enterprise that would help them offer seamless and personalized content experiences across devices and touch points.
96
Evolution-of-Online-Digital-Advertising-Space

Jul 02, 2014

Evolution of Online Digital Advertising Space

Amit Gupta - Associate General Manager
Associate General Manager
Online digital Advertising has emerged as one of the fastest growing industry in the recent years.
481
Media Entertainment

Sep 07, 2016

The Evolving Media and Entertainment Landscape:Part 1- Challenges

Karan Puri - Corporate Vice President & Head – Commercial and Consumer Services
Corporate Vice President & Head - Consumer and Commercial services
The media and entertainment sector is undergoing disruption at an unprecedented pace in the 21st century. A plethora of innovative content creation and distribution platforms have emerged. What are the key challenges for the traditional industry?
292
The Vision of IoT, and the Path Forward

Feb 18, 2015

The Vision of Internet of Things and the Path Forward

Chitranjan Nath - Project Manager
Project Manager
264
How Technology is ushering a new era for Media and Entertainment industry

Mar 20, 2016

How Technology is ushering a new era for Media and Entertainment industry

Karan Puri - Corporate Vice President & Head – Commercial and Consumer Services
Corporate Vice President & Head - Consumer and Commercial services
Media Reach of Advertisers have reduced by Half in today's world, What are the 7 key technology imperatives to consider in the evolving media landscape?
282

Pages

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