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Industries | Media, Broadcasting and Entertainment
Unlocking the potential

Jun 12, 2018

Unlocking the potential of blockchain for Media Industry

Sheetal Sharma - Lead Consultant, HCL Blockchain Labs
Lead Consultant, HCL Blockchain Labs
Widely available commoditized content and widespread piracy of intellectual property have had far-reaching impact on the media industry. While this gives consumers a lot more options, these market disruptions present challenges to the creators,...
138
Blockchain

Jun 11, 2018

Blockchain Solution to Improve Publisher’s Throughput in the Ad Ops Industry

Ved Parkash Pati - Digital Expert
Digital Expert
Taking a leaf out of “blockchain’s applicability in the music industry” gives us a clear view of how this technology can revolutionize the revenue system in the advertising industry. Being the distributed ledger that it is, a direct relationship...
225
eSIM

May 16, 2018

eSIM – Commoditizing Data Network Globally

Abhishek Bansal - Deputy Manager – Industry Solutions for Telecom, Media and Entertainment
Deputy Manager
The term "eSIM" relates to a new standard being promoted by the GSMA - the association that represents network operators worldwide. An eSIM is an electronic SIM card which will replace the physical, plastic SIM card all current smartphones use with...
171
Media & Entertainment Industry

Apr 19, 2018

High Performance Computing: A new direction to Media & Entertainment Industry

Devkant Sharma - Product Manager, Next Gen Data Center (NGDC) practice, HCL Technologies
Product Manager
High Performance Computing addresses the key challenges in M&E industry. Thus, providing a new direction by combining nodes/clusters together to simulate and solve large problems by aggregating computing power in a way that delivers much higher...
209
Internet of Things Security

Sep 19, 2017

Expert Tips on Internet of Things Security: Hardening your Linux System

Rathnakanth Jayaprakash - Senior Technical Manager
Senior Technical Manager
Every tech company is focusing on IoT and technologies related to it. Whether they are building a Connected Home solution or something on a more grand scale such as Connected Cars or Connected Farms, security is often an afterthought.
577
Hyper video

Sep 15, 2017

The way forward for personalised media content: HyperVideo for millennials

Rathnakanth Jayaprakash - Senior Technical Manager
Senior Technical Manager
Hyper video is just that - for hyper active millennial who cannot wait to consume information. Or in simpler terms - it's clickable video. As Hyper Text allows you to navigate different pages by embedding links, Hyper-Video allows you to navigate...
333
Internet of Things

Sep 15, 2017

Expert Tips on Internet of Things Security

Infant Jones - TECHNICAL LEAD
TECHNICAL LEAD
IoT- The Internet of Things has been the most influential “thing” in the Pop culture of Internet (since internet, if I may) since 2015. From smart TVs, wearables, Online shopping suggestion lists, smart fridge, connected health, power systems around...
1,619
Programmatic Buying

Feb 24, 2017

Programmatic buying: How Linear TV advertising can stay relevant

Anjana Mohanty - Consultant – Media and Entertainment Industry
Consultant
TV advertising is scarce and hence is sold at a premium cost. But due to increasing audience fragmentation, buyers are beginning to depend on optimized and automated processes. Programmatic Advertisement is the solution that delivers more options...
574
VR IoT

Jan 30, 2017

The convergence of AR, VR with IoT

Abhishek Bansal - Deputy Manager – Industry Solutions for Telecom, Media and Entertainment
Deputy Manager
Tech Giants have invested heavily in building IoT platforms and OEMs have launched AR/VR headsets providing some very unique consumer experiences. While IoT devices collect billions of real-world data points for analysis and visualization, VR/AR is...
1,149

Pages

VR IoT

Jan 30, 2017

The convergence of AR, VR with IoT

Abhishek Bansal - Deputy Manager – Industry Solutions for Telecom, Media and Entertainment
Deputy Manager
Tech Giants have invested heavily in building IoT platforms and OEMs have launched AR/VR headsets providing some very unique consumer experiences. While IoT devices collect billions of real-world data points for analysis and visualization, VR/AR is...
1,149
eSIM

May 16, 2018

eSIM – Commoditizing Data Network Globally

Abhishek Bansal - Deputy Manager – Industry Solutions for Telecom, Media and Entertainment
Deputy Manager
The term "eSIM" relates to a new standard being promoted by the GSMA - the association that represents network operators worldwide. An eSIM is an electronic SIM card which will replace the physical, plastic SIM card all current smartphones use with...
171
Internet of Things

Sep 15, 2017

Expert Tips on Internet of Things Security

Infant Jones - TECHNICAL LEAD
TECHNICAL LEAD
IoT- The Internet of Things has been the most influential “thing” in the Pop culture of Internet (since internet, if I may) since 2015. From smart TVs, wearables, Online shopping suggestion lists, smart fridge, connected health, power systems around...
1,619
Programmatic Buying

Feb 24, 2017

Programmatic buying: How Linear TV advertising can stay relevant

Anjana Mohanty - Consultant – Media and Entertainment Industry
Consultant
TV advertising is scarce and hence is sold at a premium cost. But due to increasing audience fragmentation, buyers are beginning to depend on optimized and automated processes. Programmatic Advertisement is the solution that delivers more options...
574
Media & Entertainment Industry

Apr 19, 2018

High Performance Computing: A new direction to Media & Entertainment Industry

Devkant Sharma - Product Manager, Next Gen Data Center (NGDC) practice, HCL Technologies
Product Manager
High Performance Computing addresses the key challenges in M&E industry. Thus, providing a new direction by combining nodes/clusters together to simulate and solve large problems by aggregating computing power in a way that delivers much higher...
209
Enabling OTT Landscape

Aug 02, 2016

The Future of Content Consumption: Navigating the OTT Landscape

Anil Ganjoo - Corporate Vice President & Head Telecom, Media & Entertainment
Corporate Vice President & Head Telecom, Media & Entertainment
Over the top providers have shifted content consumption patterns creating an epochal shift in the Media & entertainment industry. Can the industry catch up with customer expectations?
1,036
Virtual Reality: Mix of Hype and Expectations

Jun 22, 2016

Virtual Reality: Mix of Hype and Expectations

Abhishek Bansal - Deputy Manager – Industry Solutions for Telecom, Media and Entertainment
Deputy Manager
Over the last couple of decades, we have seen a lot of services and goods becoming digitalized. Now, it’s the turn of experiences. Virtual reality (VR) is a simulated environment in which the user suspends belief and accepts it as a real state.
1,373
The Future of Airborne Entertainment and Communication Systems

Jan 30, 2013

The Future of Airborne Entertainment and Communication Systems

Jayaramakrishnan Sundarraj - Technical Lead
Technical Lead
In-flight entertainment (IFE) systems are providing great entertainment for long-distance travelling passengers with the help of a conventional wired network infrastructure.
308
Unlocking the potential

Jun 12, 2018

Unlocking the potential of blockchain for Media Industry

Sheetal Sharma - Lead Consultant, HCL Blockchain Labs
Lead Consultant, HCL Blockchain Labs
Widely available commoditized content and widespread piracy of intellectual property have had far-reaching impact on the media industry. While this gives consumers a lot more options, these market disruptions present challenges to the creators,...
138

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